Sequencer, live recording mode: A quick intro into how the sequencer works. There are two modes, in this one the track starts running and then note events are added in real time (as opposed to step sequencing, where you enter all notes and rests one by one).

Sequencer, step sequencing mode: The sequencer can also work in step sequencing mode, where you enter all notes and rests one by one (as opposed to live recording, where the track runs and events are added in real time). This demo only shows the very basic functionality, but there is more: you can enter multiple events at the same position, to create chords or combine samples. Also you can navigate back and forth and fix incorrectly entered notes. And these two modes can be used alternatively in one song, to help recording each track in the most suitable way, for example step sequencing for drums and live recording for leads.

Tape loop mode with synthesized and sampled sounds: This mode is accessible under 2nd yellow button. Sounds can be added to the one of the 4 loops, which can be individually enabled or muted. Accelerometer controls tape direction and speed (but precise controls by stylus will be added too). All sounds are coming from the device. The keyboard is a MIDI controller, Arturia Keystep.

Sampled drums with Euclidean Rhythms: This demo shows how a group of sampled sounds (preferably drums) can be controlled by Euclidean Rhythms generator. Here you can see a nice interactive visualization to help understand how it works. If you are interested in learning the theory behind, check this and this article.

 

 

PRE-PRODUCTION PROTOTYPE
(this unit does not yet have command keys)

Synthesized sounds, stylus control options: In this short demo we are showing a patch that uses continuous sound engines (without envelope control that would eventually stop them). Supersaw is configured to run on rows 1 to 3, dual FM oscillator on row 4. There are 3 sustain modes, that can be set up per row, group or even per key.

All sound engines (so far), controlled by MIDI: Here we are showing a patch that is configured to use a few sampled sounds, however all other sound engines are playable as well using an external MIDI controller, for example Arturia Keystep (or any other that can transmit on an arbitrary MIDI channel).

FM sounds, controlled by MIDI: The synthesized sounds in Loopstyler can have various internal parameters, either driven by LFOs or by external MIDI controller, for example Arturia Keystep (or any other that can transmit pitch bend and continuous control MIDI messages). It is useful it if can also switch to an arbitrary MIDI channel for notes, however if your one only transmits on channel 1 that's fine - you can select which sound engine listens to which MIDI channel.

This demo shows a patch where 4 samples are assigned to 4 rows and all share the same octave and mode. After activating the arpeggiator, you can change key, octave, mode, or instrument that the arpeggiator controls. We also hear complaints about incorrectly entered command sequence; this prototype lacks texts on some pads, and LED lights are not yet showing cues about what is going on, which makes it harder to control. We will record an annotated video explaining these controls in detail, once the first production unit arrives from the factory.


Another demonstration of a patch with 4 different samples, and a short sequence with changing keys, octaves, modes and instruments. It may be hard to follow what commands are entered to achieve these changes, as this prototype (although final when it comes to circuitry) is still missing some texts and labels. This will be updated once we have first production units in our hands.


This patch opens a folder full of files imported from Tascam handheld recorder, mostly field recordings from the seashore and forest. Arbitrarily long files are supported, and dozens of them can play in parallel. They get assigned to individual pads and by mixing a couple of them by selecting a few pads, interesting combinations appear. After switching to another patch, sounds from previous one are not stopped automatically (this behaviour is of course configurable). You can overlay new sounds over the soundscape. Here the old sounds gradually died off as they were not set to loop forever.


This patch shows a more complex configuration: first two rows play a sampled vibraphone sound over a range of octaves, while last two rows use one sample per pad. Setting up a patch like this can be done by editing a text file, or by assigning the sounds to pads (or ranges of) using the stylus and a few commands through the Loopstyler's interface. You don't need a computer to manage patches, everything can be configured on the device itself.